Ghosts (Wanąǧi)
by Richard L. Dieterle
The wanąǧi, or ghosts, are the souls of the dead as opposed to the waxop'ini, or divine spirits. Nevertheless, it is clear that a ghost is a kind of spirit being, and can bless people much as other spirits can, as witnessed by the existence of a Society of Those who are Blessed by Ghosts.1 In one story, a ghost blesses Little Fox, but ends up trying to punish him when he proves ungrateful.2 Nevertheless, there is one class of spirits (waxop'ini,), the Wanąǧi Mónąc, who go about in the form of ghosts and who exercise some control over them.3
An especially powerful ghost can reanimate its corpse, although the ghost itself has a spirit body that is in some sense "incorporeal."4 Its incorporeal nature expresses itself in the ghost's invisibility: under ordinary circumstances, living people cannot see the departed, although a ghost may be present at its own wake. Ghosts are also inaudible, and while they themselves cannot be seen or heard, they still possess the faculties of perception. Indeed, ghosts are even able to knock people down as by main force.5 Ghosts also retain the consciousness, emotions, and even the appetites of the living. At death it is believed that the ghost experiences accentuated hunger and needs particularly to be fed the incorporeal counterpart of the food of the living.6 However, these desires associated with living bodies do not continue forever. On the journey to Spiritland, the ghosts will soon come to the lodge of Spirit Woman, who by cupping them, will cause these desires to drain from them.7
The spirit (nąxirak) is a reflection (nąxiragera) of the flesh,8 a fact mirrored in their personifications, Ghost and Flesh, who are otherwise known as the "Twins." However, the nąǧírak is a kind of power, in some way insubstantial like a shadow or reflection, and controlled by the ghost, the wanąǧí.9 It would seem to be, as a spirit, a power of animation. Certain people have acquired the extraordinary power of transforming themselves into ghosts and completely controlling their souls. Some powerful shamans have even been able to visit Spiritland in this form.10 The obfuscating of the boundary between life and death occasionally occurs during sleep. While a person sleeps, a waxop'ini spirit may summon his soul from his living body, allowing the soul to travel to Spiritland to receive a dream directly from the spirits who wish to contact him. When they have done with him, his soul returns to his sleeping body.11
When a person dies, his conscious self lives on and sometimes the person does not even realize that he is dead. The soul stays around the body for four days, the period during they hold the Four Slumbers (wake) for it. Then the spirit begins its journey to Spiritland, which is not a simple and easy trip. To aid him on his journey are certain other ghosts, the spirits of those who had been killed in action by the veterans who attend the wake. Inasmuch as the slain are said to be at the service of the victors, the veterans may offer them as guides to the deceased on his journey to Spiritland.12 Those who reach Earthmaker may elect to return as a human, an animal, or a bird,13 although most decide to return as humans and even choose to be born in their own villages.14 Normally only those who were killed in battle would have the opportunity of entering the abode of Earthmaker, although with the advent of the Medicine Rite, its members were thought to have this power as well. However, those killed in action who choose to dwell in one of the spirit village on the road to Earthmaker, will look just the way they did when they were buried, which usually means that they will be missing at least their heads.15 The rare ghost who does not have the power to get to his Spiritland is called a rohą́pjį, "a whole body."16
The lives of ghosts in Spiritland seem to be carefree with most of their time spent in song and dance. However, they are creatures of the night and disperse with the advent of daylight. They also have a peculiar aversion to ashes: if a person were to throw a handful of ashes at a ghost, it would flee.17
The following is an excerpt from the Four Nights Wake of the Thunderbird Clan, and is entitled, "Beliefs Concerning Ghosts."18
Links: Spirits, Earthmaker, Red Bear, Little Fox, Cosmography, The Spirit Woman (Hinųkxop’ini), The Gottschall Head, Black Hawk, Gottschall, The Redhorn Panel of Picture Cave. An American Star Map.
Stories: mentioning ghosts: The Journey to Spiritland, The Four Slumbers Origin Myth, The Resurrection of the Chief's Daughter, Holy One and His Brother, Worúxega, Little Human Head, Little Fox and the Ghost, Pete Dupeé and the Ghosts, The Lame Friend, Ghost Dance Origin Myth I, Ghost Dance Origin Myth II, Hare Steals the Fish, The Difficult Blessing, A Man's Revenge, Thunder Cloud is Blessed, Two Roads to Spiritland, Sunset Point, The Message the Fireballs Brought; about the journeys of ghosts to and from Spiritland: The Journey to Spiritland, The Four Slumbers Origin Myth, Ghost Dance Origin Myth II, The Resurrection of the Chief's Daughter, The Lame Friend, Ghost Dance Origin Myth I, Holy One and His Brother; mentioning drums: The Descent of the Drum, The Friendship Drum Origin Myth, The Blessings of the Buffalo Spirits, The Buffalo's Walk, The Spirit of Maple Bluff, Tobacco Origin Myth (v. 5), Young Man Gambles Often, Trickster and the Dancers, Redhorn's Father, Ghost Dance Origin Myth II, The Elk's Skull, The Four Slumbers Origin Myth, Great Walker's Medicine, Redhorn Contests the Giants, Buffalo Dance Origin Myth, Soft Shelled Turtle Gets Married, The Medicine Rite Foundation Myth, The Journey to Spiritland (v. 1b), Wolf Clan Origin Myth, Trickster's Anus Guards the Ducks, Trickster and the Geese, Turtle's Warparty, Snowshoe Strings, Ocean Duck, Įcorúšika and His Brothers, A Waterspirit Blesses Mąnį́xete’ų́ga, Hog's Adventures, Pete Dupeé and the Ghosts.
Notes
1 Paul Radin, The Winnebago Tribe (Lincoln: University of Nebraska Press, 1990 [1923]) 269.
2 Sam Blowsnake (ed. Paul Radin), Crashing Thunder. The Autobiography of an American Indian (Lincoln: University of Nebraska Press, 1983 [1926]) 44-49.
3 R. G., Ghost Dance, in Paul Radin, Winnebago Notebooks, #79 (Philadelphia: American Philosophical Society, 1909?) 1-5.
4 Blowsnake, Crashing Thunder, 44-49.
5 Paul Radin, "The Two Friends Who Became Reincarnated: The Origin of the Four Nights Wake," The Culture of the Winnebago as Described by Themselves (Baltimore: Special Publications of the Bollingen Foundation, #1, 1949) 38 nt 23. Informant: John Rave (Bear Clan).
6 Radin, "The Two Friends Who Became Reincarnated," 38 nt 23, 40 nt 34.
7 Radin, "The Two Friends Who Became Reincarnated," 42 nt 42.
8 Mary Carolyn Marino, A Dictionary of Winnebago: An Analysis and Reference Grammar of the Radin Lexical File (Ph.D. Thesis, University of California, Berkeley, December 14, 1968 69-14,947]) p. 334, s.v. nąǧi/nąxi.
9 Paul Radin in Winnebago Notebooks (Philadelphia: American Philosophical Society, n.d.) Winnebago III, #4: 15.
10 Paul Radin, Winnebago Notebooks, Freeman #3898 (Philadelphia: American Philosophical Library, n.d.) Winnebago III, #1: 186.
11 Oliver LaMère and Harold B. Shinn, Winnebago Stories (New York, Chicago: Rand, McNally and Co., 1928) 38-45. Informant: Oliver LaMère (Bear Clan).
12 Radin, The Winnebago Tribe, 96.
13 Radin, The Winnebago Tribe, 121.
14 Radin, "The Two Friends Who Became Reincarnated."
15 Radin, "The Two Friends Who Became Reincarnated," 45 nt 65.
16 Paul Radin, Winnebago Notebooks, Freeman #3898 (Philadelphia: American Philosophical Library, n.d.) Winnebago III, #1: 186.
17 Paul Radin, "The Man who Brought His Wife back from Spiritland," The Culture of the Winnebago as Described by Themselves (Baltimore: Special Publications of the Bollingen Foundation, #1, 1949) 47-65. Informant: John Baptiste.
18 "Four Nights' Wake of the Thunderbird Clan," in Paul Radin, Winnebago Notebooks, Freeman #3874 (Philadelphia: American Philosophical Society) Winnebago III, #3, 95-109; see also Paul Radin, Winnebago Notebooks (Philadelphia: American Philosophical Society) Notebook 77, 21-23.